A downloadable game for Android

HackerNet is a short, experimental clicker/tapper idle game. The only interactions are tapping the screen and buying upgrades using the in-game currency. This is my first game, made with the Godot engine as a solo project.

Completely free, single-player and offline, it requires minimal permissions and has no ads, in-app purchases, tracking or analytics. No personal information is collected. HackerNet can be played with a single finger, but supports up to 10-finger multitouch.

Features

  • interactive tutorial
  • 20 levels
  • rocking soundtrack
  • idle earning system
  • upgrades
  • 8 achievements
  • cyberpunk aesthetic

System Requirements

  • Android 4.3 or later
  • 1080p or higher screen size (portrait orientation)
  • Mid- to high-spec OpenGL ES 3 GPU

Permissions

  • Vibration
Boatware Studio
StatusReleased
PlatformsAndroid
Publisher
Release date Jan 31, 2021
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorhackermannn
GenreSimulation
Made withGodot
Tags2D, Arcade, Casual, Clicker, cyberpu, Idle, incrementa, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsTouchscreen
AccessibilityHigh-contrast, Interactive tutorial, One button
LinksHomepage

Download

Download
HackerNet.apk 41 MB

Also available on

Comments

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(+1)

Does not start  on bluestacks  4.260.0.1032

(4 edits) (+1)

It works for me on BlueStacks 4.260.0.1032, on Windows 10, on both NVIDIA GeForce GTX 1060 (both OpenGL and Direct3D) and Intel UHD Graphics 620 (I only tried OpenGL on this one).


Here are the settings I used (these are the defaults):

  • CPU: High (4 Cores)
  • RAM(MB): High (4 GB)
  • Graphics engine: Performance
  • Graphics renderer: OpenGL
  • GPU settings: Prefer dedicated computer graphics ENABLED
  • ASTC texture: Disabled
  • Frame rate: 60 FPS
  • ABI setting: Auto

What GPU did you try it on? What screen resolution? What settings did you use? What operating system?

(+1)

I was using other graphic engine. 

I changed it to Performancve and it stopped crashing.

I'm glad you got it working!

(+1)

An APK.

Was it too hard to make it a straight executable?

I set out to make an Android game for OpenGL ES 3.0, and decided to focus my limited time on getting it working in that context. I did try it out on desktop, and surprisingly it doesn't run well on my desktop GPU. Maybe I'll be able to improve that and release a desktop executable in future, but for now it's mid- to high-end Android only.

Well it seems to run like shit on my brand new phone...

The text is appears stuttering and stilted.

(1 edit)

On the title screen, that's an intentional "glitch" animation effect. All other text in the game should show smoothly.

What phone is it?

(+1)

Revvl, Tmobile

Thanks for the heads up! Looks like I need to do some optimizing.