It works for me on BlueStacks 4.260.0.1032, on Windows 10, on both NVIDIA GeForce GTX 1060 (both OpenGL and Direct3D) and Intel UHD Graphics 620 (I only tried OpenGL on this one).
Here are the settings I used (these are the defaults):
I set out to make an Android game for OpenGL ES 3.0, and decided to focus my limited time on getting it working in that context. I did try it out on desktop, and surprisingly it doesn't run well on my desktop GPU. Maybe I'll be able to improve that and release a desktop executable in future, but for now it's mid- to high-end Android only.
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Does not start on bluestacks 4.260.0.1032
It works for me on BlueStacks 4.260.0.1032, on Windows 10, on both NVIDIA GeForce GTX 1060 (both OpenGL and Direct3D) and Intel UHD Graphics 620 (I only tried OpenGL on this one).
Here are the settings I used (these are the defaults):
What GPU did you try it on? What screen resolution? What settings did you use? What operating system?
I was using other graphic engine.
I changed it to Performancve and it stopped crashing.
I'm glad you got it working!
An APK.
Was it too hard to make it a straight executable?
I set out to make an Android game for OpenGL ES 3.0, and decided to focus my limited time on getting it working in that context. I did try it out on desktop, and surprisingly it doesn't run well on my desktop GPU. Maybe I'll be able to improve that and release a desktop executable in future, but for now it's mid- to high-end Android only.
Well it seems to run like shit on my brand new phone...
The text is appears stuttering and stilted.
On the title screen, that's an intentional "glitch" animation effect. All other text in the game should show smoothly.
What phone is it?
Revvl, Tmobile
Thanks for the heads up! Looks like I need to do some optimizing.